Director John Carpenter, who creates and performs the music for almost all of his own films, agrees that the soundtrack should be implicit. ''[Y]ou shouldn't be aware of what I'm doing. Yeah, when it's scary or action-filled, you'll hear it, and it's fine. But you shouldn't be sitting there listening to music, or aware of it. It should be working on you. ... I don't want you to be aware of the technique. I just want you to feel it'' (Droney 118).
The modern audience has become sophisticated enough to be conscious of these musical cues. The recognition value of really
successful music like the Jaws and Psycho themes allows them to be parodied. James Homer's soundtrack for Aliens makes musical allusions to Capricorn One and Star Wars (Karlin 151), and it is parodied, in its turn, by Evil Dead III: Army of Darkness. In comedy films, composers can also use contrapuntal music that plays directly against the textual theme. When Stanley Kubrick introduces the song ''Try a Little Tenderness'' to accompany two planes refueling in midair at the beginning of Dr. Strangelove, he makes a joke that contrasts with the dark and deadly implications of the rest of the film (Bazelon 112).
Where do composers get their ideas from? Different musical instruments and noises create different emotional impacts, so a lot of their work is already done for them. Music has power to affect the visual field and the imagination.
The length of a sound from its beginning to its peak is called attack, which may be fast (like a door slamming) or slow (like a dog growling). Fast attack sounds loud. Loud sounds are more frightening than soft sounds, and sudden loud sounds are the most frightening of all. If you are shooting a scene about a woman alone in a house on a stormy night and you want to show how terrified she is of the situation, one way is to use loud claps of thunder. When old radio mystery shows wanted to suggest
someone alone in a dark house with a killer on the loose, what did they use? Sounds with eerie attack. The ticking clock, the thunder and rain beating against the window, the howling wind, the shutters banging against the side of the house, and -- creepiest of all -- the sound of steps coming slowly up the creaking stairs. These are still very popular in films today, not because we need the audio clues, but because they are such familiar shorthand for this clichéed but still exciting situation (Mott
17-22).
high-pitched music to build fear.
In Jerry Goldsmith's score for Planet of the Apes, after the three astronauts see the bizarre scarecrows up on the scaffolds, ''Goldsmith introduces high, exotic percussion sounds -- metal twangs produced by stainless-steel mixing bowls'' (Bazelon 86 -- 87). Again in that movie, when the female astronaut is discovered in a state of advanced decomposition, the strings seem to scream (Darby and Du Bois 518). The 1951 version of The Thing features brass and high strings (Darby and Du Bois 252), though horns play along with the howling winds when the alien saucer is discovered in the ice -- this version was heroic. High strings seem ideal to express stress and tautly stretched nerves (like in The Omen). Or, they can evoke weird psychic goings-on (like in Poltergeist or for the theme to The X-Files) (Daiby and Du Bois 518).
The violin in Psycho is so effective because it is used as percussion (Daiby and Du Bois 363), suggesting the knifestrokes. Deep sounds also sound percussive, and in fact you can feel them literally penetrating your body if the volume is strong enough. Jaws uses a sinister but very simple double bass which begins in long, heavy notes gradually acquiring a much faster attack (Darby and Du Bois 534). Another example of low music for suspense occurs in the opening of the Malcolm McDowell vehicle Time After Time. A prostitute stumbles past a London pub. We hear garish popular Victorian music from within. Then this switches to a deep, ominous double bass as the prostitute looks up and sees ... Jack the Ripper. But she thinks she sees just a well-dressed gentleman, so the soundtrack cleverly switches back to the pub music. The music is sinister just long enough for the audience to register the threat, but it doesn't insult us by playing on and on during the murder of the prostitute (Daiby and Du Bois 318).
The same was true of the old Star Trek series, when the soundtrack used to be composed by a live orchestra watching the film footage. Bach character had his or her own individual theme music, which was always
Just as live characters are accompanied by mechanical effects, sometimes machinery is given a soundtrack that contains the sounds of living beings. ''High-tech is boring,'' says effects mixer Adam Jenkins, who worked on the movie Star Trek Generations. ''And I don't mean that high-tech sounds are a bad thing. They're just boring over time, and fatiguing on the brain. Which is why we would consistently pull back on the telemetry tracks [meaning the computer noises and high-tech-looking equipment]. Otherwise, it would begin to sound like a phone is ringing through the entire scene'' (Kenny, ''Star Trek Generations'' 78, 80)
For this reason, the effects on Generations are surprisingly organic. Editors used natural sounds -- birdsong, human voices, wind noises -- all processed and mixed into the backgrounds, which is critical on Star Trek, since so much of the action takes place on the same ship, and if the backgrounds aren't diverse enough, it will sound too homogenous and claustrophobic. Of course, sick bay sounds different from the bridge, which sounds different from the more intimate confines of Whoopi Goldberg's quarters or Captain Picard's stateroom (Kenny, ''Star Trek Generations'' 80).
There are plenty of other surprises to be found in the sound studio, where a sound effect is very often not what you think. More information that Trekkers might like to know about their favorite show is that the transporter's Beaming down sound is made by piano wires strung across a literal beam (Kenny, ''Star Trek Generations'' 76). When you see the sliding doors opening and closing, what you hear is a bunch of different sounds including an air gun reversed and somebody's sneakers squeaking on the floor to give it the rubber-seal effect (Kenny, ''Star Trek Generations'' 76). The photon torpedo blasts don't sound like what they really are -- the recording of a Slinky (Spotnitz 44).
The crew on Congo found that the gorilla's natural cries weren't scary enough -- gorillas actually make a soft, hooting noise, whereas the director wanted a booming, Jurassic Park effect. So the post-production men recorded the sound of howler monkeys, which do have a low, throaty growl (Kenny, ''Sound for Three'' 83 -- 84). Does that seem deflating? At least the sounds were made by wild animals. The sound designer for Jumanji had to come up with vocalizations for unusually intelligent and mischievous monkeys from a wild, exotic, paradimensional world. What did he use? His eight-year-old son (Kenny, ''Monkey Business'' 113).
Though horror films can often feature supernatural creatures and events, ironically enough what they need is an uncomplicated sound that will disturb the audience viscerally rather than interest them intellectually. You might think I'm talking about sound effect libraries, of wolves growling or boots stalking down an alleyway -- and you're right, soundtracks do use these. But they also use much more mundane sounds. For instance, the sound studios of horror movies are frequently littered with fruits and vegetables to make various body-snapping sound effects. The recent Hellraiser IV went through a lot of melons (Stokes 74).
Another example of sound design ingenuity can be found in the opening of Terminator 2. The camera pans across burned-out car bodies and a devastated playground from the year 2029 A.D. We hear a desolate wind ... and then, CRUNCH! A robotic foot crushes a human skull. The sound of the wind actually comes from the crack of an open door to the main mix room at Skywalker Sound, combined with the sound artist vocally going ''whoooooo.'' The sound of the crushed skull is actually a
pistachio being crunched by a metal plate (Kenny, ''T2'' 60 -- 61).
is just sort of flowing and transforming, that's Rydstrom plunging a microphone covered with a condom into a mixture he made of flour and water with Dust-Off sprayed into it. ''It would make these huge goopy bubbles,'' he says. ''And the moment when the bubble is forming, it has this sound that's similar to a cappucino maker ... Funny enough, it had this metallic quality to it, so I believed it for [the] transformation.''
For the sound of bullets hitting T-1000, Rydstrom slammed an inverted glass into a bucket of yogurt, getting a hard edge to accompany the goopy sound. In the psychiatric prison where Sarah Connor is held prisoner, the T-1000 flows around and through a gate of steel bars. That sound is actually dog food being slowly sucked out of a can. ''A lot of that I would play backward or do something to,'' Rydstrom says, ''but those were the basic elements. What's amazing to me is ... Industrial Light & Magic using millions of dollars of high-tech digital equipment and computers to come up with the visuals, and meanwhile I'm inverting a dog food can'' (Kenny, ''T2'' 64)
So far it sounds like fun and games, but sound mixers face a lot of difficulties beyond inventing new sounds. One problem is trying to read the film director's mind. Directors usually don't know anything about music scoring and don't know how to articulate what kind of soundtrack they
intense. And Gene Roddenberry ordered them to ''add a sense of mystery.'' So the sound mixers took the basic musical chord and added a series of tri-tones, performed on the Synclavier. By the time Generations rolled around, the sound has changed quite a bit, always finding some new high-end sparkle to match the new opticals (Kenny, ''Star Trek Generations'' 76)
There is also the eternal problem of the ''sound of space,'' an important point because technically, there is no sound in space. ''But it's a film, and you have to have something, so Howarth recorded a couple of spring reverbs for that bwwooiiiinngg, and played it back to create a crawling effect'' (Kenny, ''Star Trek Generations'' 76). We scientifically literate movie viewers will have to put up with these things.
The sound crew of Generations must have been amused when told that they were going to have to create the sound of the Enterprise crashing into a planet, destroying hundreds of feet of terrain, and yet not totally self-destructing in the process. What is the sound of a starship hitting a planet? The basic noise is a recording of ''dry ice on bare metal, which gives this annoying moaning, groaning, wrenching, metallic sound.'' Then they added noises like earthquake rumbles, cars skidding through gravel, tree cracks, and explosions. ''The idea is to introduce variety to sustain interest'' in the audience, who subconsciously expect a variety of sounds to match the changing picture on screen (Kenny, ''Star Trek Generations'' 78).
cars, which look like they are exploding, because they weren't exploding. They were just being demolished to the point where they would collapse. It was tricky to just use hits on metal, and glass [breaking] ... and ricochets that sounded like thuds'' (Kenny, ''T2'' 64).
Another major problem is trying to get a clean recording of dialogue when your background is noisy. The production sound mixers for Congo found that ''Few shooting locations on the planet can be more challenging ... than a tropical rain forest. It's wet, even in the dry season. It's hot. And the insects are big and loud, making it difficult to pull clean dialog tracks out of the backgrounds.'' Mixer Ron Judkins, who won an Academy Award for Jurassic Park, described it as ''the most strenuous working situation I've ever been in.'' And one location was right on the edge of an extinct, but still hissing volcano crater (Kenny, ''Sound for Three,'' 76).
So next time when you go to the movies, give the sound effects a round of applause. Rydstrom, sound designer for Terminator 2, says, ''Your first thought when you see a lot of special effects is that sound's job is to not only do something as fantastical as the visual, but also to make it real. It's not competing with the special visual effect, because people perceive the visual and the sound differently. [Sound designer] Walter Murch had a way of putting it: The eyes are the front door, and the ears are the back door'' (Kenny, ''T2'' 61).
But one thing is certain: As visual effects for movies become more and more sophisticated, we can be sure that sound effects will need to be more and more inventive -- even if it's only to think of things to do with a condom, yogurt, or a dog food can. As Tamara Rogers, a sound expert in Hollywood, puts it, ''audio is the last frontier'' (Stokes 77).
Works Cited
Bazelon, Irwin. Knowing the Score: Notes on Film Music. New York: Van Nostrand Reinhold, 1975.
Berger, Ivan. ''Soundtrack of the Lost Ark'' in Audio 68.11 (Nov. 1984): 130.
Blake, Larry. ''Sound for Film: Go Back and Listen: Classic Film Sound Tracks'' in Mix: Professional Recording * Sound and Music Production 19.8 (August 1995): 110.
Darby, William and Jack Du Bois. American Film Music: Major Composers. Techniques, Trends, 1915 -- 1990. Jefferson, NC: McFarland & Co., 1990.
Droney, Maureen. ''John Carpenter: One-Stop Movie Shop'' in Mix: Professional Recording * Sound and Music Production 19.12 (December 1995): 109, 112 -- 118.
Eskow, Gary. ''Animal Meets Machine: Sound for The Langoliers'' in Mix: Professional Recording * Sound and Music Production 19.5 (May 1995): 157, 162 -- 164, 197.
Kalinak, Kathryn. Settling the Score: Music and the Classical Hollywood Film. Madison: U of Wisconsin P, 1992.
Karlin, Fred. Listening to Movies: The Film Lover's Guide to Film Music. New York: Schirmer, 1994.
Kenny, Tom. ''Monkey Business: Vocalizations for Jumanji'' in Mix: Professional Recording * Sound and Music Production 20.3 (March 1996): 113, 118.
Kenny, Tom. ''Sound for Three Summer Blockbusters'' in Mix: Professional Recording * Sound and Music Production 19.6 (June 1995): 76 -- 86.
Kenny, Tom. ''Star Trek Generations'' in Mix: Professional Recording * Sound and Music Production 19.1 (January 1995): 72 -- 83.
Kenny, Tom. ''T2: Behind the Scenes with the Terminator 2 Sound Team'' in Mix: Professional Recording * Sound and Music Production 15.9 (September 1991): 60 -- 62, 64, 66, 116.
Moshansky, Tim. ''The X-Files Files'' in Mix: Professional Recording * Sound and Music Production 19.6 (June 1995): 89, 91 -- 93, 216.
Spotnitz, Frank. ''Stick it in your Ear'' in American Film 15.1 (October 1989): 40 -- 45.
Stokes, Jim. ''Using Sound Effects: Foley'' in Post: The International Magazine for Post Production Professionals 10.10 (Oct. 16, 1995): 73 -- 84.
Whitfield, Stephen E. and Gene Roddenberry. The Making of Star Trek. New York: Ballantine Books, 1968.
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